Skippr IPL 26 Rules
Everything managers need before lock.
This page covers how squads are built, how lineups score, how transfers work, and how Skippr Picks are used in this league.
League Setup
DraftLineup Rules
WeeklyYour squad is split into 11 starters and 7 bench players.
You must select at least 1 WK, 3 BAT, and 3 BOWL in the starting XI.
Every starter and every sub needs a fantasy role.
You must choose exactly one Captain and one Vice-Captain, and they cannot be the same player.
If a starter does not play in that gameweek, autosubs use your sub order and still have to keep the XI legal.
Lineups lock at the gameweek deadline, which is set 30 minutes before the first real fixture.
Transfers
Waivers + Free AgencyBefore the opening lock, all unowned players are free agents and can be added immediately.
After GW1 locks, player movement runs through waivers. Managers can queue claims during a gameweek for the next one.
Claims process in waiver order when the source gameweek ends, and a successful claim moves that manager to the back of the order.
This league allows 2 successful transfers per gameweek.
Trades are also enabled. Managers can send, accept, decline, and counter instant offers inside the app, including two-player packages where needed.
Scoring Snapshot
Official Totals Round to Whole Numbers| Event | Points |
|---|---|
| Run | 1 |
| Four | 2 |
| Six | 4 |
| Wicket | 30 |
| Dot ball | 4 |
| Maiden | 30 |
| Catch | 10 |
| Run out | 15 |
| Stumping | 25 |
| Player of the Match | 50 |
| Golden duck penalty | -25 |
| 50% rule bonus | 50 |
Matchup Scoring
H2HEach gameweek is a head-to-head fantasy fixture. Your official total is your scored lineup after captaincy, vice-captain, autosubs, and Skippr Picks are applied.
The higher total wins the matchup and earns 2 league points. Draws earn 1.
A bonus point is available if you clear the matchup bonus threshold of 2.
Standings are ordered by league points first, then fantasy points for.
Skippr Picks
2 per gameweekYou can assign up to 2 Skippr Picks per lineup. Each pick can only be used once in the same gameweek, and each enabled pick has a season cap of 3 unless specifically overridden.
1+ catch, 1+ wicket and 1+ six hit
After the gameweek ends, this checks your bench in order and swaps in the first legal higher-scoring replacement for the chosen starter.
2+ wickets and less than 8.00 economy
1+ catch or stumping and 25+ runs
Take at least one catch, run out or stumping. Scores 3x fielding points once triggered.
Batsman SR is 25% higher than the innings average
Take at least two wickets. Scores 2x wicket points once triggered.
Strike-rate above 200 and minimum 10 balls faced
Over 70% of their runs from boundaries and 15 runs minimum
Econ rate between and inclusive of 5.50-8.00, min 10 balls bowled
Econ rate 2 runs per over less than the innings average, min 10 balls bowled
Face a minimum of 20 balls. Scores 3 pts per ball faced once triggered.
Over 50% runs not from boundaries (minimum 10 runs)
125+ SR and <8 econ
Hit at least one six. Scores 4x six-hit points for every six.
Scores less than 10 runs (must have batted and been dismissed)
Batsman is out caught
20+ runs and taking 1+ wickets
Bowler bowls at least five dots. Scores 2x dot-ball points once triggered.
Bowler concedes extras. Scores 10 pts per extra conceded.
Econ rate of over 10 runs per over, min 10 balls bowled
Strike-rate less than 115, min 20 balls faced
Played match but no bowling or batting action
Bowler takes a wicket via the dismissal method bowled
Player dismissed within their first 6 balls faced
Player is designated MOM